#Starbound vore mod mod#
Step 3 - Setting Up Your First Mod _metadata file Full Article: Metadata file If the game crashes, or your changes are not found in the game, check your starbound.log file. If you did everything right, Starbound should load your new mod the next time you run it.
![starbound vore mod starbound vore mod](https://img.gg.deals/f4/69/44791c28e9ed9fdae1a9672993ee50fbe07d_912cr485.jpg)
![starbound vore mod starbound vore mod](https://staticdelivery.nexusmods.com/mods/242/images/thumbnails/237-2-1387532902.jpg)
#Starbound vore mod windows#
#Starbound vore mod mods#
Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor.
![starbound vore mod starbound vore mod](https://pbs.twimg.com/media/D0NpWtuXcAEi-zx.png)
You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.